Here are my randomization settings:įor the polycarbonate greenhouse 'glass,' Jiří used enough polygons to ensure a realistic reflection of the sun and surroundings. All he had to do was create a simple wood texture and use the VRayUVWRandomizer map on top to generate its placement on all prisms. V-Ray 5's UVWRandomizer map makes it easy to randomize textures. Jiří manually moved the UVs on every prism or used scripts for randomization, so they didn't all have the same textures, which would have stood out in the render.
He used chamfer everywhere to round the edges and create nice reflections. The greenhouse, which dominates the scene, is made of prisms and joints in a modular system-so creating it was easy. Here, Jiří guides us through creating the scene with V-Ray for 3ds Max-and then how he switched the daylight off. Jiří's always looking to improve his skills, so he used a recent project involving a modular greenhouse system to see if he could plunge a serene daytime scene into a stormy night. The freelance artist has created stunning interior and exterior renders and everything from cartoon snowmen to dinosaur skills. He reveals his secrets for creating glass, grass, and greenhouses. From sunny to stormy, and day to night, with V-RayĪrtist Jiří Matys used V-Ray for 3ds Max to transform a day scene into a dramatic rainy night.